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Nervous System -- News Archives
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Nervous System -- News
  World of Warcraft -- Rokhed Jin like a hurricane
  Posted  June 26, 2013  by NapalmDawn


Our first heroic boss after killing Lei Shen over a month ago proved to be quite the conquest. Not because he himself was particularly hard but mostly because of several personel shifts in recent weeks. We poked at him one week and made some progress. We got him almost to the 50% mark as we learned the fight and made adjustments in positioning especially during the storms. While we were certainly on an uphill
 
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  World of Warcraft -- Thunder King? More like Blunder King
  Posted  May 13, 2013  by NapalmDawn



Just barely over 2 months after its release, |NERV| stood over the corpse of the final boss in the Throne of Thunder raid. While this raid
 
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  World of Warcraft -- Forget 2 new bosses in a week-how about 2 in a night?
  Posted  April 30, 2013  by NapalmDawn
  World of Warcraft -- NERV purges a golem of its ill will towards us
  Posted  April 15, 2013  by NapalmDawn


Animus-a spiteful or ill will. Dark Animus-an even greater form of malevolence that lays dead at out feet.

Dark Animus was just one of three bosses in a string of kills during the last raid lock out we had. This evil blooded construct was seemingly not quite the challenge we expected it to be. Sure, we had our share of mess ups but every time we got the Dark Animus up and running, we felt he was quite squishy.
 
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  World of Warcraft -- 1 week, 2 bosses
  Posted  April 12, 2013  by NapalmDawn



Last week's reset saw us downing Ji'Kun to hit the halfway mark on normal mode ToT. Sunday night saw us squaring off against Durumu of the one
 
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  World of Warcraft -- On the wings of maybe, downy birds of prey.
  Posted  April 12, 2013  by NapalmDawn



There was no maybe about it, Ji'Kun died a horrible, flappy, regurgitating death for the second time this week. Would be better to say
 
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  World of Warcraft -- Who needs Hercules?
  Posted  April 3, 2013  by NapalmDawn


We don't need him to sear off the heads of this hydra.

A few weeks ago, at the end of March, we started our 2nd week of working on this multi-headed annoyance. This boss is a symphony of chaos as you're constantly dodging stuff on the ground and it's a giant crap shoot as to which pattern of heads works best for your raids. I've found tanks have it fairly easy aside from remembering which head to go to when the pattern switches. We got pretty deep into the rampages on some attempts but that 5th and 6th ones were hurting us just enough to make that last
 
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